En Garde! Sifu in Spanish.
I’ll start from afar. When the early Builds of “Troubles” were leaked to the torrents, I thought to quickly go through it and write an article about this, but when I saw the Orthodox 40 FPS on minimal settings, I postponed this business if not for good, then at least until this debauchery was repaired. In the meantime, in the manner of my short review of a short Wolfstride, I want to talk about one small Beat ‘Em Up that can brighten up a couple of evenings -“ En Garde!” .
By “couple of evenings” I mean literally a couple of evenings, well, maybe the three, if you want to rely or fight on the arenas. The duration of the game varies from three to five hours, depending on what difficulty you are passing. Based on this, I do not recommend taking “En Garde!”If there is no discount on it or if you can take some” sifu “that will give you about the same, but with the only difference being that” en garde!”You will pass in five hours, and you will abandon Sifu in five hours (not because the game is bad, but because it is too difficult).
Well, and speaking of the duration, it is worth noting separately the regime of the arena, which we will touch later and in more detail. These are such endless battles with random waves of opponents on several different arenas that, moreover, also arbitrarily change. Then a bush will be added there, then a gun will appear here and so on.
In addition, stylistics highlights the game quite strongly from the mass of other genre games. Here we have romanticized colorful Spanish later the Middle Ages with musketeers and d’Artagnans (which there is a reference on one note), with rapiers and swords, with humor and non -commercial fights. Excluding a purely functional plot, for the understanding of which the Team Rig team prepared us a fan translation, the game still has a pleasant atmosphere of the era of insolence and honor.
History and characters.
Local history, as I already said above, is not seriously necessary. Because, firstly, this is a comedy without a hint of something really bad: there are no murders in the game, the main villain appears as a helpless boy for whipping, and most bosses in the game are the friends of the main character who check her strength skills. Secondly, the plot itself does not claim to be something but to be chewing, therefore, there can also be no questions for it.
All that is required to know: the name of the main character is Adalia de Volador and she fights the whole game with a certain Count of the House, which oppresses the population of an unnamed Spanish town with her villainy. What is exactly the villain’s atrocity even after passing is difficult to say, because he is charged with such terrible things as collecting taxes and constant arrests of the criminal who beats his soldier. Well, he collects and burns caricatures with his physiognomy. In general, he is an evil villain because he is an evil villain, although I do not condemn such an approach to gameplay -centric comedy.
The remaining two characters Virgin Games Casino are positive, and in gameplay play the role of bosses. The first is the brother of the main character – Alejandro, he is hiding under the mask of the local hero – the Avenger (this is not a spoiler, this is a joke, based on the fact that Adalia instantly recognizes him, but does not show it). When describing it, you can not do without the use of words by the type of “fool”, “idiot”, “short” and so on. However, on how he does not notice obvious things and is constantly mistaken and all humor is built around him.
The second character is Zida. There is almost nothing to say about her besides the fact that the game contains obvious hints of a romantic line between her and the main character. Well, they are also trying to show it as if it is somewhere in the middle. She is not an evil villain, but not a kind of goodness, because she does everything for his own benefit, but with a defeat she lends itself to the main character, scoring on her interests.
The surface of the fighting.
Let’s move on to the fact that the game plays a key role. To the fight. In the “post-Children’s times, the presence of a local analogue of concentration in many slashes, bitemaps, in general, in all action games, where there is a close battle, has become an optional, but popular method to diversify the fighting. In “En Garde!»Concentration is generally a key parameter of enemies, distinguishing each type of them from another. We do not have the usual level of health, there are only cells that I will call hearts for general understanding. We break through the concentration and, after that, having made exactly one blow, we kill the enemy, unless, of course, he has another heart left, because in this case, the concentration is restored and we knock it down again. Interestingly, there are no ordinary opponents with three hearts in the game;Two is the maximum. But at the same time, all bosses have four hearts, each of which marks a new phase in battle.
We must also clarify that the player has neither concentration nor endurance, but this does not diminish the difficulties of the game, more about it. The enemies of the concentration have several types. The usual concentration is a common concentration, nothing complicated, beat – beats, do not beat – nothing happens, unless, it is very slowly replenished back. Breeded concentration (copyright name) is a concentration with the image of a broken shield, opponents with such a concentration are not able to regenerate it, as well as to fend off your attacks (although the latter does not concern Duelant and some bosses). You can break the concentration with the help of kicks, objects around and parrying shock.
The two remaining types insert sticks into the wheels to the player. The concentration with the lightning icon is the most annoying;Immediately, as you stop breaking the enemy, it will recover with lightning speed, so such enemies are either left at the end, or they break their concentration, or distract others to beat it, the benefit for such juggles. The game provides a huge amount. But the concentration with the blue shield icon is generally chill, although it should also be enraged;It does not allow the player to beat the enemy until the concentration is broken, and it is inherent in the chill one only one type of opponents in the game and this type is much more annoying in the berserker mode, when he has only one heart of two left.
According to the classics, we cannot beat the enemy endlessly (if he does not have a concentration or if it is not a footman), because the enemy quickly retorts and immediately makes a response blow. Again, according to the law of the genre, the blows are blue (parked) and red (not parked), and the player’s arsenal includes such things as evasion, roll and, in fact, parrying. It’s a shame, but jumping in “En Garde!»Implemented are not so interesting, with their help with a very high probability you cannot avoid a blow, and it will not look as cool as in Sekiro. But I will not say that they are not needed at all. Having jumped on the enemy, you can stun him for a while, though this is the only thing they are capable of.
The depth of the fighting.
As you probably already understood according to the context, the player can not only just beat, but also kick, and use the environment, and beat with special blows. Let’s first about the most boring – special blows. Gradually, the player opens one such impact until the end of the game, there are only three of them;Having accumulated yellow strip, we can use a special blow that plays the role of authorized reading, because with its help you instantly break the concentration of the enemy. I used this thing 3-4 times for the entire game, she did not bring pleasure to me and generally seemed superfluous. All because the whole fighting boils down precisely to solving the problem with the discharge of concentration, the capabilities of the game for this provide an incredible amount and at the same time also gives the opportunity to completely skip this element of tact, pressing only one button. I think it’s superfluous.
Kicks and the use of the environment are very interconnected. Firstly, there is no object on the battlefield, which does not participate in the battle. You can kick the table and then the enemy who stood on it will fall, and those enemies who stood at the table for a while will be stunned. On the table are most often some vases, fried chickens, lute, buckets, vessels with purple oil, grenades, lanterns and a lot of other things that you can select and boldly throw in your enemies. The staircase is not needed in order to walk on it, but so that your enemies fly through it after a delicious kick. Saw a vase standing on a high stand? This is a hint that you need to push your opponent there, whose head after your intervention will come into tight contact with this vase.
Do not think that in “En Garde!”, As in many other bitemans, you will always press the beating button and the paring button, because most often you will press the run button to wash off the brawl on the epicenter closer to all sorts of interesting surroundings. You cannot kick an unnecessary enemy, as well as beat several opponents at once. In the first case, you will be given change, and in the second – all the surrounding enemies will begin to sharply beat you with not parrying attacks. Therefore, no matter how paradoxical for bitemap it sounds, for a comfortable beating of enemies you need to either demolish concentration, or stun everyone except one and go to a duel confrontation.
I’ll clarify, a stunned enemy is not the one who was demolished by concentration, this is the enemy who cannot move for some time, and it is better not to beat him, because after the strike he returns to battle at the time. From the experience of the game, I will divide two stages of stunning. The weak stunning works for less than three seconds, and in order to apply it, the player should either parry the attack, or use some elements of the environment, for example, kick the brazier, or make a spectacular parkour-maneuver on the battlefield, for this and there the crossbars are scattered, with the help of which you can jump out far away. Strong stunning is already reaching half a minute, and the enemy in this state falls to the knee;To achieve it, you should kick the already slightly purified enemy into the wall or stairs, throw a grenade in a brazier, kick a red barrel, kick the box at the enemy, which is on the stairs, throw a lantern into a cannon, in general, options for a lot.
What else is there?
As we have already found out at the very beginning of the article – the game is short. To be specific, then there are only four levels and three bosses. Despite this, and perhaps even thanks to this, the game does not have time to get bored and constantly demonstrates something new. I am even afraid that an increase in the number of opponents of the game would be harmful, because even with so many variety of blanks you have to build a multi -stage plan for the elimination of the group, stunning some and simultaneously beating others.
Between sections with fights for diversity there are small and simple parkour-sections. I can’t say anything bad about them, and a little good – they entertain and distract for a while from breaking the muzzle of opponents, which undoubtedly relaxes. Basically, in such moments, the gameplay boils down to jumping on platforms and crossbars from point A to point B. I can still praise the nonlinearity of such sections that it even looks strange a little. What do I mean? Sometimes, between these two points, not one road is thought out, but two or three, and winding. For example, once in the city I really felt in an open world, because the game allowed to choose what streets to go;It still led exactly to the level of the level, but such a levell-design made me forget that I was playing a linear corridor bitemap and even breathed somehow more spun.
If you have passed the game, but you feel that you have not tasted it yet, then there is a arena mode here. In it you have to go through several rents in a row without dying without dying. Each time the boss will change, the number of areas will increase, and the difficulty will increase. At the same time, the arenas are generated randomly, or rather, real arenas from the plot are taken, but are very modified with the help of surroundings that are always different. And as we recall, all the objects of the environment are your weapon. Another interest in this mode is modifiers. Randomedly at the beginning of each of the battles you are given a negative modifier and the same way accidentally falls three cards with positive modifiers, among which you have to choose the most useful.
So what do we have in the end? Good humorous little bitemap, which I can only advise like chewing gum. Unfortunately, this game, although it has a gameplay that is non -standard for the genre, forcing to constantly think and gives the opportunity to defeat opponents with a huge number of ways, but its size does not allow us to say that you will come out of it satisfied. “En Garde!»Has no analogues, but it itself is not an ideal, because no matter how high -quality the content in the game was, despite the amazing content, the form is so small that it is impossible to get enough of it.
