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Emperor: Roma. Another Malyar simulator?

Exactly two weeks have passed since IMPERATOR: Rome for total access (the press and bloggers received them even earlier). The new game from Parasopers immediately received high grades of publications (for the idea), but I want to share my opinion about the emperor’s release version and answer the header question.
More than 30 hours were spent in the game: 2-3 hours of the training company for Rome, 20 hours for Demete (tribe in South Wales) and about 6 hours for Gauls, both parties at a normal level of difficulty. In the screenshots I attach what pleased me the most.

== General impressions ==

It is worth making a reservation right away that I am a big fan of the Swedish studio and met their games at the age of 4-5. IMPERATOR: ROME turned out to be very fascinating for me – at 10 pm you say to yourself: “Now I’ll finish this war and go to sleep”. But it wasn’t there! You just won’t leave: here is the loyalty to all the commanders at once by 40%. As a result, you leave the game, and the clock show the hour of the night. I was very pleased with the opportunity to quickly get acquainted with the mechanics of the emperor. Do not sit for several hours, read the diaries of developers and go out of how they wound everything – everyone who played in CK2 or EU4 will understand me. Even an inexperienced player will figure out the vanilla version. It seems to me that for the first time I can say this about the game of the Swedish studio.

It was so bad with vision that I did not even notice that the herring was faded

The first time I launched the game with the opinion “Nothing new, the next vanilla painting of the card”, which was based on streams in a preliminary week. A training company for Rome with a huge (4000 coins) budget and fast -growing military, civil and oratory glasses only strengthened my confidence. To the south of the peninsula, I reached somewhere in an hour and a half and was already standing on the border with Syracuses by the end of the second hour of the game. I don’t have the need to restore the army before the war with Etruria and Syracuses, then I would have gone no more than 130-135 minutes for the entire campaign.

“Okay, Rome is strong, powerful, rich and all that. Moreover, I was not an iron person (Ironman), but by a simple mortal … I’ll try for a tribe in Britain in Ironman, ”I thought after such a simple party for the eternal city. And here my opinion changed dramatically. I started the party 7 times, of which the state changed 3 times – I was taken out in the first war. At this very moment, you understand that it will not be so easy to become a malarus: a maximum of 6 states (Rome, Carthage, Macedonia, Frigench, Seleucids and Mauria) have such a privilege. Starting to play, I had no doubt that by 500 AD urbia condicta (50 years from the beginning of the game) I would capture all Albion. How was I mistaken! By 526, I owned only the territory of England and Wales, and the capture of Scotland promised to stretch not several decades and hours for 5 real time.
I had almost the same beginning in Gaul. True, only with two restarts, but in both I changed the country.

What kind of accident is?

== … and so I painted 50 provinces in my color ==

Booking. Now have fun with them and your clans. Ah already a republic or monarchy? It doesn’t matter. Here, instead of the leaders of the clans, are incorrect commanders, courtiers or party leaders. Speak, you are all faithful and devoted to your ruler? Well then here are half of the provinces that lose loyalty. Spitting on plans for the next war with three neighbors, you begin to engage in domestic politics and try to avoid a civil war, which is steadily approaching and flashing after 13 months.

A deep breath, slowly exhale, https://hellofortunecasino.co.uk/ “further the unequivocal play of words using local idiomatic expressions”, you run for half an hour and besiege more and more rebel capitals. Thanks to Paradis: in Patch 1.0.1 a bit, they corrected the rebels, and now they do not create new capitals do not understand where if you take the previous one. Everything, I defeated the rebels, hung the leaders, and the soldier pardoned. Can I start a war with my neighbors now? Try it when you have one and a half thousand people left in the army of 12 cohors (one cohort).

The wife caught her husband with another man in bed. O Tempora!

I wonder if is it true? But what about Albion? Yes, let at least keep England! Here you understand the value of each point of oratory, which before that 40 gaming years merged the faithfulness of the commanders and the declaration of wars on their beautiful and wonderful neighbors.

== Author of this creativity than I thought?==

I ask myself such a question every time I end the war, unrest in the provinces begins, the effect of the sign ends. The game has five important resources that limit you in your desires: recruits, military, civilian, oratory and religious glasses.

Let’s start with recruits. It’s just a trouble. The idea for Paradox is not new. It was still in Victoria 2, not to mention EU4, which is the parent of the emperor. If the growth of human resources in Europe in the region of 100 was something very small and threatened your military needs, capabilities and abilities, then in Imperator: Rome is a normal increase for such states as Macedonia or Gaul and Britain about 20-30 years after the start of the game, which increases the number of recruits from the city and capture a huge number of new cities. It’s simply impossible to play on the highest complexity-no plus on the budget, an increase in recruits of 100 people a month, there is no money for mercenaries, but your enemies have three or four army mercenaries of 16-18 coils. As a result, defeat in the war. Perfect! And the restoration of the maximum number of recruits takes about 20 years, if you start from scratch.

Well, very indecisive AI (click on the picture to switch to the original and see a gif)

The following are military glasses. Almost useless – military traditions are introduced for them, some actions are performed with the characters. An increase of 6 points per month will be enough for you, and 8 is already a lot.

Civil glasses, in my opinion, are also useless and important for three or four events that do not affect at all, and for the development of technology. But even when playing for developed Rome or Carthage, which quickly opens up new levels of technology, there are enough “citizens” to open everything to a new level. Well, for those who want to resettle a group of the population from one province to another – 20 points of civil influence for the group.

I carveled her to death, and she.

Religious glasses are useless as a bag of sand brought to the desert. Well, completely. 200 points once every 5 years to spend on a sign that gives a bonus to something. 300 points spend on increasing stability, which falls every 30-40 years when changing the ruler. OK. 20 points to the commander’s triumph or an attempt to make friends with someone 50 points (the option “Cut in his/her honor of the bull”) is laid out. Well, another 20 points must be replaced by the religion of citizens, which you will not do in the first 50 years of the game – you just will not have time to reach another religion.

The most important and most difficult to accumulate are the glasses of oratory influence. Everything and everything in the emperor is being done for them. If with your ruler you get at least 8 points, then this is the blessing of the gods and you need to cut all the prisoners … and on average 5-6 per month, which is clearly very small. The reason for the declaration of war costs 180 points, the introduction of the new law-250, the cultural assimilation of one group of the population-20 points, and the city lives in 8-10 groups of the population, as a result, the price tag of one war per city is obtained. Yes, to accumulate on average, you need 2 years! This is if all good paws and do not bother you. And there are also incorrect commanders. Action with them costs 20 oratory glasses. And every province has an edict. The default is a change in the edict of 55 points. It can be reduced by technologies, but this is only in 50 years when playing for tribes and 30-35 when playing for Rome, Carthage, Seleucids and all the like.

Here it was carried at 75 years old

In a word, two out of five resources play a large role, but you are unlikely to ever accumulate enough. A very unpleasant fact. Yes, and offended when you are trying to create Albion by 500 AD Urbia Condicta. And for this you need all the provinces that can be populated. And here you spend glasses on wars with everyone in a row, on the resettlement of groups to cities near empty territories, to colonize them, so that there are at least 10 groups in the neighboring city. Yes, here we need civil influence. But let’s just count. In Britain 14 provinces. To take the province in the war, you must capture its capital, and it should border on your territory or territory of another province agreed in a peaceful agreement. It is with the province, and not with the city. Since each province is divided between three or four states, three or four wars must be carried out. We start calculations. 180x14x3.5: 6 = 1470 months (3.5 – this is the average number of states to the province, if that) on average can go to the collection of oratory points to create claims under the most unfavorable circumstances, if no longer spends on anything. Of course, for one war at first you can capture the provinces from different states, but then it becomes more difficult, since the borders are becoming smaller and less.

== 39% of positive reviews in Steam ==

I have German Steam, and I read German reviews. And I met a minimum of reviews with a thumb down due to bugs. Yes, they are. They are in localization, in the “eternal” truce, which is why I had to abandon the successful party for the Gaul tribe and launch for another, since paradids made a change of rulers from launch to launch to launch. AI is stupid at some points.

6883 reviews and only 39% of positive

But this is a failure. This is the worst result of the Swedish studio in its entire story for version 1.0. It is hoped that Paradox will take into account players’ complaints about the release of patch 1.1, which is planned already in June. Talking about quality, unfortunately, does not have to. A good return to CK2 and EU4, to their mechanics and ideas, but the game suffers very much because of his own mechanic, who were very poorly tested. It is not even clear what people from the testing department of the studio did if this was released … I, frankly, is insulting to me. We are waiting for a patch and hope for a reasonable studio, not to release another version with bugs and jambs.

In conclusion, I will answer briefly to the question from the header. No, This is not a malarm simulator and you will take a lot of time for painting the entire map, which you will be bored before and will be infuriated due to the duration of the siege and assimilation of the population of new territories, which is always displeased.

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